pub struct GlassCard<V> { /* private fields */ }Expand description
A translucent card for Raven Glass compositions: a light, see-through fill and a brighter hairline over whatever is behind it.
Status: the backdrop blur of the glass material needs the renderer’s layer compositor (planned); until then the card renders its translucent fill only.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl<V> !RefUnwindSafe for GlassCard<V>
impl<V> !Send for GlassCard<V>
impl<V> !Sync for GlassCard<V>
impl<V> !UnwindSafe for GlassCard<V>
impl<V> Freeze for GlassCard<V>where
V: Freeze,
impl<V> Unpin for GlassCard<V>where
V: Unpin,
impl<V> UnsafeUnpin for GlassCard<V>where
V: UnsafeUnpin,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> ErasedDestructor for Twhere
T: 'static,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<V> ViewExt for Vwhere
V: View,
impl<V> ViewExt for Vwhere
V: View,
Source§fn padding(self, padding: impl Into<Insets>) -> Styled<Self>
fn padding(self, padding: impl Into<Insets>) -> Styled<Self>
Adds padding inside the box, in logical pixels.
Source§fn background(self, fill: impl Into<Fill>) -> Styled<Self>
fn background(self, fill: impl Into<Fill>) -> Styled<Self>
Paints a background behind the content.
Source§fn frame(self, width: Option<f32>, height: Option<f32>) -> Styled<Self>
fn frame(self, width: Option<f32>, height: Option<f32>) -> Styled<Self>
Fixes the width and/or height in logical pixels;
None keeps the content size.