pub struct Anchor {
pub cell: CellRef,
pub dx: f32,
pub dy: f32,
pub width: f32,
pub height: f32,
pub mode: AnchorMode,
}Expand description
Position of a floating object: top-left cell plus offset, size in points.
Fields§
§cell: CellRef§dx: f32§dy: f32§width: f32§height: f32§mode: AnchorModeHow the object follows its anchor cell when rows/columns move (sort, insert, delete).
Trait Implementations§
impl Copy for Anchor
Source§impl<'de> Deserialize<'de> for Anchor
impl<'de> Deserialize<'de> for Anchor
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Anchor
Auto Trait Implementations§
impl Freeze for Anchor
impl RefUnwindSafe for Anchor
impl Send for Anchor
impl Sync for Anchor
impl Unpin for Anchor
impl UnsafeUnpin for Anchor
impl UnwindSafe for Anchor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more