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Renderer

Struct Renderer 

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pub struct Renderer { /* private fields */ }
Expand description

Draws Scenes with wgpu. Create one per device; it is reused every frame.

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impl Renderer

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pub fn new(device: &Device, queue: &Queue, target_format: TextureFormat) -> Self

Creates the pipelines for rendering into textures of target_format.

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pub fn set_gpu_timing(&mut self, on: bool)

Starts or stops timing the GPU, reported in RenderStats::gpu_time. It stays off unless asked for, and does nothing on a GPU that cannot tell the time.

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pub fn render( &mut self, scene: &Scene, target: &TextureView, size: (u32, u32), scale: f32, ) -> RenderStats

Renders scene into target, a texture of size device pixels. scale converts the scene’s logical pixels to device pixels.

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impl Debug for Renderer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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