pub struct FrameTime {
pub ui: Duration,
pub build: Duration,
pub layout: Duration,
pub place: Duration,
pub paint: Duration,
pub render: Duration,
pub gpu: Option<Duration>,
}Expand description
What one frame cost.
Fields§
§ui: DurationHandling the event, building, laying out and painting.
build: DurationOf that, the views running.
layout: DurationOf that, solving the layout.
place: DurationOf that, placing elements.
paint: DurationOf that, painting.
render: DurationRecording and submitting the GPU’s work.
gpu: Option<Duration>The GPU’s own time, from a frame or two before.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for FrameTime
impl RefUnwindSafe for FrameTime
impl Send for FrameTime
impl Sync for FrameTime
impl Unpin for FrameTime
impl UnsafeUnpin for FrameTime
impl UnwindSafe for FrameTime
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impl<T> AutoreleaseSafe for Twhere
T: ?Sized,
impl<T> AutoreleaseSafe for Twhere
T: ?Sized,
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impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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impl<T> CloneToUninit for Twhere
T: Clone,
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impl<S> FromSample<S> for S
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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more