#[non_exhaustive]pub struct EditorLabels {Show 51 fields
pub try_it: String,
pub back_to_editing: String,
pub chapter: String,
pub new_chapter: String,
pub tab_annotations: String,
pub tab_screen: String,
pub tab_transitions: String,
pub tab_pointer: String,
pub tab_interaction: String,
pub tools: String,
pub library_hint: String,
pub track_film: String,
pub style: String,
pub style_balloon: String,
pub style_label: String,
pub soft: String,
pub soft_hint: String,
pub start: String,
pub timeline: String,
pub undo: String,
pub redo: String,
pub split: String,
pub delete: String,
pub save: String,
pub play: String,
pub pause: String,
pub effects: String,
pub properties: String,
pub nothing_selected: String,
pub film_clip: String,
pub title_card: String,
pub callout: String,
pub caption: String,
pub spotlight: String,
pub hide: String,
pub zoom: String,
pub fade_in: String,
pub fade_out: String,
pub pointer_highlight: String,
pub hotspot: String,
pub text: String,
pub subtitle: String,
pub duration: String,
pub speed: String,
pub wait_for_click: String,
pub timeline_zoom: String,
pub position: String,
pub previous_chapter: String,
pub next_chapter: String,
pub drag_hint: String,
pub new_text: String,
}Expand description
The words a MovieEditor shows. English by default.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.try_it: StringTries the film the way people will watch it.
back_to_editing: StringGoes back from trying it.
chapter: StringAdds a chapter at the playhead.
new_chapter: StringA chapter’s first name.
tab_annotations: StringThe tool tab with callouts and captions.
tab_screen: StringThe tool tab with what acts on the screen.
tab_transitions: StringThe tool tab with fades.
tab_pointer: StringThe tool tab for the pointer.
tab_interaction: StringThe tool tab with clickable spots.
tools: StringThe tool bar’s name.
library_hint: StringThe hint at the foot of the library.
track_film: StringThe film’s row on the timeline.
style: StringHow a callout looks.
style_balloon: StringA balloon with a colored edge.
style_label: StringA filled label.
soft: StringA callout comes and goes gradually.
soft_hint: StringWhat being soft means.
start: StringWhen it starts.
timeline: StringThe film’s size and length, under its name.
undo: StringTakes the last edit back.
redo: StringPuts it back.
split: StringCuts the clip at the playhead.
delete: StringDeletes what is selected.
save: StringSaves the film with its edits.
play: StringPlays.
pause: StringPauses.
effects: StringThe heading of the effects.
properties: StringThe heading of the properties.
nothing_selected: StringThe properties panel with nothing selected.
film_clip: StringA clip of the film.
title_card: StringA title card.
callout: StringA balloon with text.
caption: StringA line of subtitles.
spotlight: StringLights up one region.
hide: StringCovers a region.
zoom: StringZooms into a region.
fade_in: StringComes in from black.
fade_out: StringGoes out to black.
pointer_highlight: StringA circle around the pointer.
hotspot: StringA spot that talks to the watcher.
text: StringThe text of what is selected.
subtitle: StringA title card’s second line.
duration: StringHow long it lasts.
speed: StringHow fast a clip plays.
wait_for_click: StringA hotspot waits for a click.
timeline_zoom: StringThe zoom of the timeline itself.
position: StringThe position of the playhead.
previous_chapter: StringGoes to the chapter before.
next_chapter: StringGoes to the chapter after.
drag_hint: StringHow a region is placed.
new_text: StringThe first words of a new callout.
Implementations§
Source§impl EditorLabels
impl EditorLabels
Sourcepub fn from_texts(texts: &Texts) -> Self
pub fn from_texts(texts: &Texts) -> Self
The texts of a catalog, in its language. What it does not have comes from English.
Trait Implementations§
Source§impl Clone for EditorLabels
impl Clone for EditorLabels
Source§fn clone(&self) -> EditorLabels
fn clone(&self) -> EditorLabels
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more