pub struct Composition { /* private fields */ }Expand description
One moment of an edited film, width wide and as tall as its proportions say.
The player and the editor both draw with it, so what is edited is what is shown.
Implementations§
Source§impl Composition
impl Composition
Sourcepub fn logo(self, logo: Option<LottieAnimation>) -> Self
pub fn logo(self, logo: Option<LottieAnimation>) -> Self
The app’s animated logo, which plays on the opening and the farewell cards
(CardLook), in the time of the film: it follows a pause or a jump.
Trait Implementations§
Source§impl Debug for Composition
impl Debug for Composition
Auto Trait Implementations§
impl !RefUnwindSafe for Composition
impl !Send for Composition
impl !Sync for Composition
impl !UnwindSafe for Composition
impl Freeze for Composition
impl Unpin for Composition
impl UnsafeUnpin for Composition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> ErasedDestructor for Twhere
T: 'static,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<V> ViewExt for Vwhere
V: View,
impl<V> ViewExt for Vwhere
V: View,
Source§fn padding(self, padding: impl Into<Insets>) -> Styled<Self>
fn padding(self, padding: impl Into<Insets>) -> Styled<Self>
Adds padding inside the box, in logical pixels.
Source§fn background(self, fill: impl Into<Fill>) -> Styled<Self>
fn background(self, fill: impl Into<Fill>) -> Styled<Self>
Paints a background behind the content.
Source§fn frame(self, width: Option<f32>, height: Option<f32>) -> Styled<Self>
fn frame(self, width: Option<f32>, height: Option<f32>) -> Styled<Self>
Fixes the width and/or height in logical pixels;
None keeps the content size.